Omedas-By-Night

The Politics Update

Some history, and the Nations of the Campaign.

 

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The Politics Patch

The State of Omedas

Omedas refers to both the Archangel and the land and state across the Divide from the Lost North, that stretches from the Ashen Swamp in the South to Rockport in the North. It is a theocracy. The entire nation falls under, first and foremost, the Three Tenants.

  1. Thou shalt destroy thine dead.

  2. Thou shalt have no other faith before [Omedas].

  3. Thou shalt practice no foul witchcraft.

As such, heretics, non-divine magic, and unburned corpses are illegal within the land of Omedas.

Omedas is governed entirely by the Clergy of Omedas, which is under the (tentative) control of Kal Bismarck. Bismarck controls via a complex web of deals, agreements, blackmail, and subversion between himself and his fellow Clergymen (there are no women.).

The Clergy enforce their laws through a hierarchy of military might and a few (rumored) shadier means (several have accused the Clergy of ties with vampires. Accusers tend to disappear.)

Urban has been holding back the rest of his Clergymen from invading the North past the Divide, seeing another war as an unnecessary loss of life in a trying time.

The Divide

Omedas, before the beginnings of the Divide, had several small wars with the werewolves in the Lost North, culminating in the Sun’s War. It is told in legend that Omedas had suffered major defeats against the werewolf tribe,and had been pushed back from approximately where Wraithguard exists today, to the Divide, which at that point was unremarkable forest. Legend has it that during the battle on the coast of where the divide, when the battle seemed the most dire, and the army of Omedas’ Clergy was about to rout, a cleric’s voice rose above the great drone of battle. He called out to Omedas for help, and it is said that Omedas answered. A great beam of sunlight reached across the land and burned a line across the entire continent, reducing to ash everything in it’s path. This line is now called the Divide.

And thus, the war had ended, the borders were burned clear, and the cutting of the Divide began. The Lost North became what it is today: a place to put the heretics and witches, which could not come back due to the great power of the Holy Armies of Omedas. And this continued for 1000 years, until one day, the great being that drew the line in the ground simply disappeared. In this last 1000 years, Oakheart, Wraithguard, and the Ruined Coast sprang up from the rejects of Omedas.

The Lost North

The Lost North exists as a loose group of tribes: The werewolves in Wolves’ Run, the wizard gnomes that, until recently, existed in the Ruined Coast, the arcanists of Wraithguard, and the druids of Oakheart. No one has ever drawn these tribes into coalition. The only force that applies across the entire North is one collective trait: Rejection of Omedas. Some even call for attacks on Omedas, but this is held back by individual weakness when faced with the forces of the Holy Armies.

 

Unbeknownst to our heroes, this threatens to change. A half-elven girl in a workshop is working on a little project that she believes might be interesting to a family member. It’s a missile weapon, as her caretaker would refer to it, sending a small lead pellet at extremely high speeds through the ignition gunpowder. It threatens to change the unsteady peace of the last 1000 years.

 

Get back to Wraithguard. History awaits.

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